DAMIAN MELE MEMORIAL TOURNAMENT RULES
QUICK REFERENCE RULES
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ROSTERS
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Each team must consist of a roster with 3 to 5 players
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Substitutions can occur during a dead ball situation (Unlimited Subs)
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GAME FORMAT
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Half-court game to 21 (1s and 2s) with a 20 minute time limit (time runs continuously).
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Double elimination.
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Each team has one 30 second timeout per game.
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GAME PLAY
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First possession of the game will be decided by a coin flip.
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Possession will alternate after a made basket with the non-scoring team checking the ball at the top of the arc with the opponents to resume play.
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Jump balls result in defense getting possession.
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If the defense gains possession from a steal, block or rebound, they must move the ball behind the arc before taking a shot.
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Players are responsible for calling there own fouls, all fouls result in a reset of the last possession.
POST GAME​
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Team captains will sign a scorecard containing the correct game score.
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DETAILED RULES
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TEAMS
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SUBMITTING A ROSTER
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Each team must consist of a roster with 3 to 5 players.
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Individual participants without a team can register but will be teamed up with other single participants.
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No player may register for more than 1 team within the tournament.
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No player who is not on your roster and signed a waiver form may play.
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Teams who cancel their registrations less than 1 month prior to the tournament will not receive a refund of their paid registration.
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Due to event day time constraints registration is limited to the first 35 teams who sign up between both the competitive and casual divisions.
PLAYERS
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A team consists of 3 to 5 players.
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A team can start play with 2 players.
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We recommend team members wear shirts of similar color or design.
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There are no gender requirements for play.
DIVISIONS:​
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Casual
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Individuals playing for fun and looking to enjoy the sport in a slower paced game. Would be a good fit for players with less basketball experience of all ages.
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Competitive
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For those with basketball experience who are playing to compete and win against serious players. This division is open to all ages.
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GENERAL
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All participants must agree to the waiver of liability.
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Those younger than 18 years of age must have an appropriate guardian cosign their waiver of liability.
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All participants in the league assume the risk of injury. The tournament organizers shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the league.
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SPORTSMANSHIP
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Unsportsmanlike conduct will not be tolerated.
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Any behavior that is deemed violent, harassing, and/or inappropriate in any way, as witnessed by the referee, or tournament staff, will result in the appropriate penalties and disciplinary actions being taken.
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A player who is ejected from a game must leave the premises immediately. Play will not resume until the ejected player has left.
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Tournament organizers reserve the right to end a game at any point if the overall sportsmanship is out of line.
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Captains are to be the team liaison to discuss any call or rule with an official or tournament organizer during game play.
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GAME SCHEDULE
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START TIME
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Game will start at its scheduled time.
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If a team does not have enough players to start the game by 5 minutes after the scheduled start time, they will forfeit.
GAME LENGTH
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The game is a single period of 20 minutes or until the next scheduled game is slated to start.
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Games are played to 15 points (1s and 2s).
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Time will run continuously except in the following cases:
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Team time-outs (one 30 second per team, per game)
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Injuries
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Official time-outs
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RULES
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GAME PLAY
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The game is played on a half-court, with one basket
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The tournament will be double elimination for both divisions
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A jump ball is not used to start the game. Instead, a coin toss is held immediately before the game. The winning team can choose to take possession of the ball at the start of the game, or take the first possession of a potential overtime period.
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There is an alternating possession rule. In any jump ball situation, the defensive team is granted possession.
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Every successful shot inside the arc is awarded one point, while every successful shot behind the arc is awarded two points.
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The game is a single period of 20 minutes. The winner is the team that scores 15 points first or has the highest score at the end of the 20 minutes.
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At the end of each game, team captains from competing teams will sign a scorecard kept by the moderator containing the correct game score
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A tie in regulation leads to an untimed overtime period, which is won by the first team to score two points in overtime.
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Game play starts with the defensive team exchanging the ball with the offensive team behind the arc (checking the ball). This exchange is also used to restart the game from any dead ball situation and immediately following any made basket.
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If a foul is committed that results in the non-fouling team retaining possession — i.e., a technical or " flagrant foul " the non-fouling team will receive the exchange.
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If the defense gains possession of the ball within the arc by a steal, a block or a rebound, the team must move the ball behind the arc before being allowed to take a shot.
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After a made goal or free throw (including airballs and except for technical or flagrant fouls), play restarts with a player from the non-scoring team checking the ball with the opponent at the top of the arc.
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No stalling allowed. Possession will be turned over after a warning from the referee or tournament organizers.
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A substitution can occur only in a dead ball situation.
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Individual personal foul counts are not kept. In other words, players cannot be disqualified on the basis of personal fouls. However, a player who commits two unsportsmanlike fouls is disqualified.
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Players are responsible for calling there own fouls, all fouls result in a reset of the last possession
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Technical fouls (including flagrant fouls) result in two free throws plus possession of the ball.
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Any player who receives 2 technical fouls will be ejected from the game and subject to a 1-game suspension.
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There is no mercy rule.
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A forfeited game will result in a score of 21-0.
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